Dragon (2011)

With this piece I wanted to design and model, my own interpretation of the mythical creature. I wanted to avoid a generic 'modeling pose' and opted for a more dynamic one, showcasing the proportions, weight, and design of the beast. A wide range of animal anatomy were referenced in the creation of the design, including lizards, hawks, and insects (for the exoskeleton)

 

Maya & 3ds Max: Basemesh and Pose
Mudbox & Zbrush: Sculpting and Detailing
Uvlayout: Uv Mapping