Male Digital Double/Portrait (2011)
This piece was produced with the intention of creating a realistic male portrait. It was created specifically to be used in a variety of lit scenes and environments, much like a commercial production. The character was rendered using multiple passes and lights, which were later composited together in photoshop. Extra attention was made in the creation of the texture and bump map to help achieve realistic results.
3ds Max & Maya: Base mesh, Lighting/Rendering
Zbrush & Mudbox: Sculpting, and Texturing
Photshop: Texturing and Compositing
Headus UV layout: UV mapping
V-ray: Lighting/Rendering
Hairfarm: Hair