Unit No. 00F43 (2011)

This particular model was another attempt, and creating a realistic looking human, using a science fiction theme. As another digital double, it was created with the intention of being able to be rendered in a wide variety of lighting settings. Extra attention was made to the modeling and texturing of the damage, metal and skin to the character to help bring out the characters theme.

 

3ds Max & Maya: Base mesh, Modeling
Zbrush & Mudbox: Sculpting, and Texturing
Photshop: Texturing and Compositing
Headus UV layout: UV mapping
V-ray: Lighting/Rendering
Hairfarm: Hair